
video
Freya Holmér: The Continuity of Splines
by Freya Holmér
Seventy-four minutes on why splines are built the way they are. It runs from lerp to Bézier curves to the whole ladder of parametric (C⁰ to C∞) and geometric (G¹, G²) continuity, with curvature combs and osculating circles animated live in a game engine. It's the clearest visual treatment of smoothness and curvature on YouTube, and it explains why the pen tool in every design program behaves the way it does.
About this channel
I do videos on tech art, math, game dev, and whatever else I want to project to your screens channel art by yoss ❤ https://twitter.com/YO_SU_RA



